Healing & fixes
- Published: 15 March 2016
- Hits: 1110
Preview this week in Evol a new healing system that will make envious every AAA game, a delayed healing system!
That was one of the main thing that we missed since we switched to our new server software, we finally added it back. ;)
We improved it a bit though, now if you use multiple healing item, the effect will be mixed and you will be able to heal faster.
Season 2, Episode 1: The Future Arrives!
- Published: 04 March 2016
- Hits: 2080
It wasn't just a dream after-all. La Johanne will now sail to the city of Artis!
Not before your character has been rescued at sea, and not before helping at Lost Island, once those quests are done, just talk to Capt. Nard and follow his advice.
Happy New Year 2016
- Published: 31 December 2015
- Hits: 1060
Please be safe and have a most cheerful celebration.
- Published: 27 October 2015
- Hits: 1322
Our special Hallowe'en update will be out on the evening of this Tuesday 27th October.
Slaying the Nemean... Piou?
- Published: 21 March 2015
- Hits: 1692
The Evol Online Project is pleased to announce you the release of the new server software!
First of all, remember to update your server list. Once you've done that, here's what you will be able to enjoy:
This server includes better support for pets, shops, guilds, magic, skills, classes and much more. While we're working on implementing most of these updates in our next release (Aurora1), we decided to re-release the actual world under this new dome.
You won't actually see much difference from other Beta releases, but we still need your help to assure that the current server build works fine with our little world while we work on the first upcoming *big* release. ;)
Though, the new server is not the only new thing, we will release most of our current changes on the island and some bug fixes which were waiting in queue since the end of the Beta Session.
From all of these changes, here are the most important:
- Published: 02 March 2015
- Hits: 1660
Here we are! We finally decided of the schedule for 2015's releases.
Like some of you may know, we recently started to port all of our current work to a new server engine, thanks to 4144 we can now hope to test it in live with you all very soon! We also planned two events (maybe three, if we receive good comments about them). The first one will occur for easter, the second for halloween. And the best for the end, the so awaited Aurora1 *will* take place in 2015, you can follow the actual development roadmap on http://wiki.evolonline.org/releases/aurora1. (Most of these tasks are almost done, we just need to clean them up before to count them as *done*).